CIS 565: GPU Programming and Architecture
University of Pennsylvania
Course Overview • FAQ • Schedule • Student Work • Previous semester
A timely selection from the following topics: GPU hardware, CUDA, massively parallel algorithms, graphics pipeline, real-time rendering, 3D engine architecture, asset formats, OpenGL, OpenGL ES, WebGL, and mobile GPUs.
This is a project-intensive course with significant coding, writing, and presenting. It is more work than any other course, but it is worth it.
Patrick Cozzi, email@example.com
Liam Boone, firstname.lastname@example.org
Monday and Wednesday, 6-7:30pm, Moore 212
Recommonded BooksNo books are required, but course material comes from many sources including:
An academic integrity violation will result in the student receiving an F in this course.
Many passionate folks in our field have also provided course input: Johan Andersson, (@repi),Quarup Barreirinhas, (@quarup), Wolfgang Engel, (@wolfgangengel), Mikkel Gjoel, (@pixelmager), Eric Haines, (@pointinpolygon), Dominik Lazarek, (@Omme), Emil Persson, (@_Humus_), and Christophe Riccio, (@g_truc).