CIS 565: GPU Programming and ArchitectureFall 2013
University of Pennsylvania |
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Course Overview • FAQ • Schedule • Student Work • Previous semester |
This semester, the projects are:
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Collin Boots and Dalton Banks @LotOfTinyRobots |
Conversion of RGBD Images to Textured Triangle Meshes with GPU | |
Takashi Furuya and Qiong Wang @takfuruya and @Qiong0516 |
WebGL Shader Editor with Kinect Data | |
Nathan Marshak and Uriah Baalke @uriahjb and @MagentaWaffles |
PointMan-Renderer | |
Mikey Chen and Vimanyu Jain @_mChen_ and @vimanyuj |
Gaia - GPU terrain tessellation | |
Ishaan Singh, Yingting Xiao, and Xiaoyan Zhu @MMFAPhoMap |
GPU Photon Mapper | |
Yuqin Shao and Sijie Tian @YuqinShao and @sijietian |
Tile Based WebGL Deferred Shader | |
Rohith Chandran and Vivek Reddy @rohith10 and @vivekviga |
Instant Radiosity using a Forward+ shader | |
Cheng-Tso Lin @otaku690 |
Sparse Voxel Octree | |
Ricky Arietta @rickyarietta |
Volumetric Clouds | |
Hao Wu and Guanyu He @wuhao1117 and @Guanyu_He |
WebGL Water Shader | |
Harmony Li and Joseph Tong @Harmo_li |
Position Based Fluids |
These projects were developed in six hours for a hackathon using Shadertoy.